The Prophet is an Agent.
The Prophet is one of the more unique agents, and also the only agent you begin the game with. He acts as an instructor and tutorial for new players, and is also much more powerful than other early heroes, scaling well into late game with few drawbacks unlike other powerful agents. The Prophet is an important early resource for determining the path you will take, swaying orc hordes to your side, corrupting kings, or beginning a military campaign. Bringing him out of the North early to swat down low level heroes before they grow stronger is also a massively fun, though not necessarily good, strategy.
The Prophet also gains his second Ability and Scheme based on your scenario choices, which will also boost some of his skills. We will cover below his most likely setup.
Recruitment[edit | edit source]
The Prophet is the only Agent you automatically start with at the beginning of the game. There is no need to actually recruit him.
Stats[edit | edit source]
Strengths: Combat, Infiltration, Command Weaknesses: Labor
Scheme[edit | edit source]
Call the Faithful - Call the faithful has no empowerment requirement but works dependent on the Prophet's fame, raising the population of nearby POIs and shifting their cultures towards that of the Old One.
Special Mechanics[edit | edit source]
Old Soul - The Prophet cannot be Empowered as usual but gains new abilities as the Old One grows closer to awakening. True Believer - The Prophet's conviction is paramount, he restores his Divine Defense at the start of every combat round, and gains additional Terrorize actions.
Strategy[edit | edit source]
Detail how to best use this agent in the game.